> ## Documentation Index
> Fetch the complete documentation index at: https://meta.niceshare.site/llms.txt
> Use this file to discover all available pages before exploring further.

# Laws · Stable Principles That Govern How the World Works

> 35 laws and principles from economics, technology, management, and logic — stable patterns that operate whether you're aware of them or not. Understanding them lets you work with the grain of reality.

## What are Laws?

A law is a **summary of high-stability patterns** — empirical generalizations from natural science, economics, management, information science, and long experience. Laws are stable across time and domain. They operate in the background whether you know about them or not.

> Laws are the physics engine of the world — running silently in the background, regardless of whether you believe in them.

**This category covers 35 core laws**, organized into three groups:

* **Economics & Management**: understanding organizations, incentives, and markets
* **Information & Technology**: understanding the acceleration patterns of the digital age
* **Thinking & Logic**: understanding cognition and complex systems

***

## Economics & Management

<CardGroup cols={2}>
  <Card title="Pareto Principle (80/20 Rule)" icon="chart-pie" href="/laws/pareto-principle">
    80% of outcomes come from 20% of causes
  </Card>

  <Card title="Parkinson's Law" icon="hourglass" href="/laws/parkinsons-law">
    Work expands to fill all the time available for it
  </Card>

  <Card title="Peter Principle" icon="stairs" href="/laws/peter-principle">
    People are promoted to their level of incompetence
  </Card>

  <Card title="Goodhart's Law" icon="bullseye" href="/laws/goodharts-law">
    When a measure becomes a target, it ceases to be a good measure
  </Card>

  <Card title="Campbell's Law" icon="chart-column" href="/laws/campbells-law">
    The more a quantitative metric is used for decision-making, the more it is corrupted
  </Card>

  <Card title="Gresham's Law" icon="coins" href="/laws/greshams-law">
    Bad money drives out good money
  </Card>

  <Card title="Law of Diminishing Returns" icon="chart-line-down" href="/laws/diminishing-returns">
    Beyond a certain point, each additional unit of input yields less output
  </Card>

  <Card title="Law of Supply and Demand" icon="arrow-right-arrow-left" href="/laws/supply-and-demand">
    Price is jointly determined by supply and demand
  </Card>

  <Card title="Comparative Advantage" icon="handshake" href="/laws/comparative-advantage">
    Specialize where your opportunity cost is lowest
  </Card>

  <Card title="Say's Law" icon="store" href="/laws/says-law">
    Supply creates its own demand
  </Card>

  <Card title="Iron Law of Oligarchy" icon="crown" href="/laws/iron-law-of-oligarchy">
    All organizations eventually become dominated by a small leadership elite
  </Card>

  <Card title="Price's Law" icon="trophy" href="/laws/prices-law">
    Half of all output is produced by a small fraction of contributors
  </Card>

  <Card title="Law of Unintended Consequences" icon="explosion" href="/laws/unintended-consequences">
    Actions always have unforeseen effects beyond their intended outcomes
  </Card>
</CardGroup>

***

## Information & Technology

<CardGroup cols={2}>
  <Card title="Moore's Law" icon="microchip" href="/laws/moores-law">
    The number of transistors on a chip doubles approximately every two years
  </Card>

  <Card title="Metcalfe's Law" icon="network-wired" href="/laws/metcalfes-law">
    A network's value scales with the square of the number of nodes
  </Card>

  <Card title="Brooks's Law" icon="code-branch" href="/laws/brookss-law">
    Adding people to a late software project makes it later
  </Card>

  <Card title="Conway's Law" icon="sitemap" href="/laws/conways-law">
    System design mirrors the communication structure of the organization that builds it
  </Card>

  <Card title="Reed's Law" icon="diagram-project" href="/laws/reeds-law">
    Network value grows exponentially with the number of possible subgroups
  </Card>

  <Card title="Zipf's Law" icon="ranking-star" href="/laws/zipfs-law">
    Word frequency is inversely proportional to its rank
  </Card>

  <Card title="Benford's Law" icon="hashtag" href="/laws/benfords-law">
    In natural datasets, "1" appears as the leading digit far more often than expected
  </Card>

  <Card title="Hofstadter's Law" icon="clock" href="/laws/hofstadters-law">
    Things always take longer than you expect, even accounting for Hofstadter's Law
  </Card>

  <Card title="Amara's Law" icon="calendar" href="/laws/amaras-law">
    We overestimate the short-term impact of technology; we underestimate the long-term
  </Card>

  <Card title="Bikeshedding (Parkinson's Law of Triviality)" icon="bicycle" href="/laws/bikeshedding">
    People spend disproportionate time on trivial issues
  </Card>
</CardGroup>

***

## Thinking & Logic

<CardGroup cols={2}>
  <Card title="Murphy's Law" icon="triangle-exclamation" href="/laws/murphys-law">
    Anything that can go wrong will go wrong
  </Card>

  <Card title="Occam's Razor" icon="scissors" href="/laws/occams-razor">
    The simplest explanation that fits the facts is usually correct
  </Card>

  <Card title="Hanlon's Razor" icon="razor" href="/laws/hanlons-razor">
    Never attribute to malice what can be adequately explained by incompetence
  </Card>

  <Card title="Dunbar's Law" icon="people-group" href="/laws/dunbars-law">
    Humans can maintain approximately 150 stable social relationships
  </Card>

  <Card title="Lindy Effect" icon="hourglass-half" href="/laws/lindy-effect">
    The longer something has survived, the longer it is likely to survive
  </Card>

  <Card title="Power Law" icon="superscript" href="/laws/power-law">
    A small number of items account for the vast majority of total output
  </Card>

  <Card title="Gall's Law" icon="seedling" href="/laws/galls-law">
    All effective complex systems evolved from simpler systems that worked
  </Card>

  <Card title="Sturgeon's Law" icon="percent" href="/laws/sturgeons-law">
    90% of everything is crud
  </Card>

  <Card title="Law of Large Numbers" icon="infinity" href="/laws/law-of-large-numbers">
    As sample size grows, the sample mean converges to the population mean
  </Card>

  <Card title="Yerkes-Dodson Law" icon="wave-square" href="/laws/yerkes-dodson-law">
    Performance improves with arousal up to an optimal point, then declines
  </Card>

  <Card title="Weber-Fechner Law" icon="sliders" href="/laws/weber-fechner-law">
    We perceive relative changes, not absolute ones
  </Card>

  <Card title="Newton's Third Law (Applied)" icon="arrows-left-right" href="/laws/newtons-third-law">
    Every action has an equal and opposite reaction
  </Card>
</CardGroup>
